Selective Ray Tracer Using Vulkan and CUDA
A selective shadow ray tracer that detects shadow-map boundaries with a CUDA Sobel filter and applies ray tracing only to edge regions to reduce cost while improving shadow quality.
Content tagged with "personal project"
A selective shadow ray tracer that detects shadow-map boundaries with a CUDA Sobel filter and applies ray tracing only to edge regions to reduce cost while improving shadow quality.
A C++ CPU ray tracer supporting multiple analytic primitives, glTF triangle meshes, reflection, refraction, hard and soft shadows, and physically based shading.
An OpenGL renderer developed from forward rendering to deferred rendering, with selective shading optimized through light volumes and stencil-buffer testing.
An NVIDIA OptiX ray tracer supporting built-in and custom primitives, reflection, refraction, shadows, physically based shading, instancing, glTF meshes, and dynamic objects.